About Me

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Web person at the Imperial War Museum, just completed PhD about digital sustainability in museums (the original motivation for this blog was as my research diary). Posting occasionally, and usually museum tech stuff but prone to stray. I welcome comments if you want to take anything further. These are my opinions and should not be attributed to my employer or anyone else (unless they thought of them too). Twitter: @jottevanger
Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Thursday, November 20, 2008

Google kills Lively, advises on digital preservation

Google's well-reported putting-out-of-misery of Lively was announced here, where pragmatically and somewhat amusingly they advise on the digital preservation methods available to those poor suckers who took a chance on a Google Labs experiment. It's pretty simple, really:
"We'd encourage all Lively users to capture your hard work by taking videos and screenshots of your rooms"
Fair enough. I think plenty of DP types would accept that at the moment there aren't that many options for virtual worlds. It's certainly another argument for improving the transportability of material between VWs environments, but presumably this would mean compromising on innovation to some extent. Hey ho, there's plenty more VWs to go around (and I never go to any of them. Not exactly an early adopter, me)

Wednesday, July 09, 2008

Short cuts

Little more than bookmarks from today:

Short URL/snapshot/citation/bookmarking apps:


Google's new VW lively. Is it cool or does it suck? Some debate. RWW techcrunch Raph Koster

I need to find out more about Lexara and Project SILVER: http://www.lexara.com/lexara/project-silver/ and http://www.silvereducation.org/

Monday, December 10, 2007

Fotowoosh breaks cover

IIRC, you can download the necessary code to run Fotowoosh or whatever they originally called it yourself, but who wants to do that? Now (I discover, thanks to OUseful) they have made it available through Facebook. I hope I'm not breaking any rules that I've not read about by embedding here an instance that I've made through that site. Here you go, anyway, a view of the Getty Museum with LA in the background. It's evidently not the perfect sort of photo for the job but you get the idea.





Monday, September 10, 2007

Cross-post: SL memorial to 9/11

[also on The Attic]

Museums and memorials both deal with memory (I know, the clue's in the name) and both need sustaining for this to work. Of course many museums act as memorials and sometimes it's not really clear which we're looking at.

The memorial to 9/11mentioned in 3pointDs post sounds like a case in point (I haven't seen it, still no SL account but slowly getting keener on trying it out). "Artworks" in SL are, it would appear, common enough, indeed so are museums and galleries; but something like this memorial seems to be on a level very appropriate to the question I want to ask regarding experience-level resources, and when and how we decide what will happen to them in the future. There are many other questions of a more museological bent: who can feel ownership of this? does that matter anyway? can we be confident of what we see there?


Maybe I'll sign up soon and decide for myself. If it's as powerful as it sounds I hope the memorial is durable, but the chances of that are hard to assess in these hosted virtual worlds. Empty as it may sound, my thoughts go out to those who lost loved ones that day six years ago, and indeed to those who were lost or scarred. The media is doing a good job of memorialising right now, and my mind is quite full of those terrible events; they never seem to settle down into becoming assimilated knowledge, bleached of much of their original emotion, in the way that other disasters so often seem to. The shock is still there.

Thursday, May 24, 2007

SL Van Gogh Painting

From Beth's Blog: Step into a Van Gogh Painting in Second Life.
Looks quite fun, though I haven't signed up to SL so I dunno. I was thinking about how one might be able to use the power of that new application for extracting 3D data from 2D images to interpret paintings, and at least get a head start (and better textures) for something like this. No idea how that would happen, but it has to be said that though this van Gogh reconstruction is nice and potentially useful and instructive in itself, it's pretty far from the painting.